AI Insights · Timothy · July 2021
Top 5 Tabletop Board Games Apps Performance in Italy Q2 2021
In Q2 2021, Italy's top tabletop board game apps saw varied trends in downloads, revenue, and active users, with notable performances from Backgammon - Lord of the Board and Chess - Play & Learn.
During the second quarter of 2021, the performance of the top tabletop board game apps in Italy showcased interesting trends across downloads, revenue, and active user metrics. This data, provided by Sensor Tower, highlights the diverse dynamics within the gaming category on a unified platform.
Backgammon - Lord of the Board by Beach Bum Ltd experienced fluctuations in weekly revenue, peaking at around $8.6K in late May. Its weekly downloads showed a gradual decline, starting from approximately 1.8K at the end of March to just under 1K by the end of June. Meanwhile, the app maintained a relatively stable number of active users, hovering around 17K to 18K throughout the quarter.
Chess - Play & Learn from Chess.com saw a downward trend in weekly revenue, starting from $5.7K and ending the quarter slightly lower at $4.8K. However, weekly downloads increased significantly mid-quarter, reaching over 12K in late May. The active user base remained robust, averaging around 170K to 200K users weekly.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC showed a diverse revenue pattern, with a notable peak of $6K in late June. Downloads were relatively low, fluctuating between 300 and 600 weekly, while active users slightly declined, maintaining numbers just over 1K.
Parchisi STAR from Gameberry Labs recorded a decrease in weekly revenue from $1.8K to $851 by the end of June. Downloads followed a downward trend from 1.2K, ending the quarter with about 859. Active users showed resilience, with numbers holding steady around 23K to 24K.
MONOPOLY: The Board Game by Marmalade Game Studio experienced a decrease in revenue, with a high of $1.7K early in the quarter, dropping to $614 by the end of June. The app's downloads were sporadic, peaking at 639 in late April, while active users saw a gradual decrease, ending the quarter at approximately 1.7K.
These insights into the tabletop board game apps in Italy illustrate the varying success and challenges faced by developers in maintaining engagement and revenue. For more detailed analytics and insights, visit Sensor Tower.